Documentation
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Index ¶
- func Appends(pre string, names []string) []string
- func Equal[E, A interface{ ... }](t *testing.T, expected E, actual A)
- func Filter[T any](ss []T, test func(T) bool) (ret []T)
- func Find(t *testing.T, needle string, source string)
- func Finds(t *testing.T, needles []string, sources []string)
- func Format(names ...string) (s string)
- func GetEnvVariable(key string) string
- func Preppends(names []string, post string) []string
- func Ptr[K any](m K) *K
- func RandomID(n int) string
- func Reduce[T, R any](ss []T, test func(T) R) (ret []R)
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func GetEnvVariable ¶
GetEnvVariable use godot package to load/read the .env file and return the value of the key
Types ¶
This section is empty.
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