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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
Types ¶
type Animation ¶
type Animation interface {
// Activate is called when the animation is being started on the display.
// An animation may be re-used so this should be able to be called more than once.
// Typically, this would be used to clear the display for an animation that does not cover the entire display,
// so each frame only has to draw the changed areas.
Activate(drivers.Displayer)
// DrawFrame draws the next frame of the animation.
// The current frame number is provided to allow animations to be keyed off every-x-frames without having to keep
// track of that themselves.
// Returns whether the animation should continue.
DrawFrame(disp drivers.Displayer, tick uint32) bool
}
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